Ninja Warrior Competitions in Kansas City

When you’ve become a ninja warrior, it’s only natural to want to show off your new skills. Ninja Warrior competitions provide the opportunity to showcase your abilities among other ninja warriors from across the region—or even the country! Motus Ninjas hosts in-house competitions as well as league competitions in Kansas City. League competitions follow a variety of formats—we will explore the rules for those below.

Compete Alone or With Our Team!

Enjoy a truly unforgettable experience by participating with the Motus competition team! Ninja Warrior competitions attract the top athletes and our training will pave the way for you to become one of them! Any and all ninjas who are currently competing or are interested in competing are welcome to join in.

Our large obstacle course is the perfect place to hone your skills. We make sure the course continually changes so that it remains challenging and progressive for training you to be the best ninja warrior you can be.

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National Ninja League Course Rules

National Ninja League (NNL) competitions are open to anyone who wants to compete.

  1. All courses must be between 10 and 20 obstacles
    1. The obstacles must test the following variety of skills:
      1. Lower body coordination & strength
      2. Upper body coordination & strength
  2. Courses may not be practiced by athletes prior to the competition
  3. Adjustments to the course for female athletes may be made at the course designer’s discretion. If adjustments are made, they must be made for all females in that particular age group. Adjustments may only be made in the following scenarios:
    1. Trampoline height or distance
    2. Time limits
  4. Facilities may choose to establish a time limit on their course
    1. When the following age groups fail a course their run will be over. They will not be allowed to continue on the course
      1. Adult (+18)
      2. Masters (+40)
    2. When the following age groups fail the course, facilities will be required to allow athletes an opportunity to finish the course or run as many obstacles as they can within the time limit
      1. Kids (6-8)
      2. Mature Kids (9-10)
      3. Preteens(11-12)
      4. Teens (13-14)
        1. However, the results tracked through NinjaWorks will only account for the obstacles the athlete completed before their first obstacle fail
    3. When the following age groups fail the course, facilities will have the option to allow athletes an opportunity to finish the course or run as many obstacles as they can within the time limit OR to end their run when they fail
      1. Young Adults (15-17)
        1. The results tracked through NinjaWorks will only account for the obstacles the athlete completed before their first obstacle fail
  5. Facilities may also choose to allocate a rest time limit in between obstacles. The course time limit will continue to count down during this time even if a rest time limit is utilized.
  6. NNL events are single-stage events
    1. Other competitive events at the facility relating to ninja will not be permitted on the same day as the NNL event
  7. All waves of the same age divisions should maintain the same obstacles, matting, and rules. No changes may be made once the wave has begun for a particular age division

Athlete Warrior Games Point Scoring System

Athlete Warrior Games (AWG) competitions are open to anyone who wants to compete. ​

AWG now uses a touch-based point system. If you touch the point with any part of your body before touching the ground, mats, or foam—your point will be achieved. If you skip a touchpoint but successfully finish the dismount, all points previously will be given. AWG feels a touch-based system is far easier to control and determine if a point has been achieved.

Dismounts will have to be successful to achieve the final point. A course judge has the final ruling if a dismount has been achieved successfully. A dismount is not always required to achieve a final point on an obstacle.

*RULE AMENDMENT*. If the course designers determine an obstacle will be completed by using hands only, feet only or combo of both, then that is what will be followed on that obstacle.

Obstacles will have at least 1 and up to 5 points of completion ranging from easiest to hardest (1 point for the easiest way to clear the obstacle, 2–5 points for completing an obstacle in its hardest form). A point total for the course will be determined prior to the first run of the competition. In the case of several ninjas earning the same number of course points, placement will then be determined by the individual ninja’s distance achieved on the course before "NOT" achieving max points on an obstacle. In the case that 2 or more athletes finish with the same number of points and the same course completion time, whoever made it further before "NOT" achieving max points on an obstacle will then be deemed the winner.

Competitors 14 years old and up must accumulate at least the first point on an obstacle in order to proceed to the next obstacle. If no point is awarded on an obstacle, the competitor course run is completed at that time and no additional points can be accumulated.

If a course run was filmed, upon the completion of that age group a run can be reviewed to determine the correct points of a competitor’s run. The Judges have the final ruling on obstacle completion and accumulated points following the review. If video evidence is inconclusive, the initial call during the run will stand. No points will be added or changed after the completion of awards at each competition.

Ultimate Ninja Athlete Association Competition Format

Ultimate Ninja Athlete Association (UNAA) competitions are open to anyone who wants to compete.

UNAA competition format is as follows:

There will be a maximum of 3 Fails per course. After 3 Fails, the athlete’s run is over. They may finish the course but will not receive a score for the remaining obstacles. Their time will end with the last obstacle completed. Each obstacle will be worth 1 point for full completion. For more difficult obstacles, each obstacle can be worth 2 points and have a halfway point, which must be clearly marked with a tape mark or other. Completion of halfway is worth 1 point.

The score is then determined by points gained, and time of the full run. Points are the highest priority when determining the final score with time being the second priority. The most points with the fastest time wins. UNAA will no longer offer a RETRY. Athletes must finish or fail an obstacle and move on to the next.

Some examples of the halfway mark (worth 1 point):

  • Salmon ladder: 3 rungs out of 6 rungs
  • Peg Board: Peg in the 10th hole out of 20 holes 20ft
  • Rope Climb: hand goes past 10ft mark

It is up to the discretion of the hosting gym to determine 2-point obstacles. This is to create boundaries of Fair Play as required by FISO, which is the World obstacle Federation to meet the requirements of the International Olympic Committee.

This deters athletes that want to skip the difficult obstacles but will reward those that at least TRY to get one point.

If an athlete times out before completing the last obstacle, time is reverted to the last obstacle completed.

ALL athletes must begin at the starting point of each obstacle (i.e. trampoline; box; platform; starting line) before moving on to the next obstacle.

This point system was designed to encourage athletes to try the obstacles instead of skipping to get a faster time, as to stay within the boundaries of fair play.

ALL TWO-POINT OBSTACLES MUST BE CLEARLY MARKED FOR THE HALFWAY POINT WITH TAPE OR SOME CLEAR INDICATOR. ONLY OBSTACLES WITH A CLEAR HALFWAY POINT MAY BE CHOSEN AS A TWO-POINT OBSTACLE. A FULL COURSE RUN WILL USE TOTAL TIME FOR THE RUN. IF AN ATHLETE FAILS THE LAST 3 OBSTACLES ON THE COURSE, RUN ENDS AND TOTAL RUN TIME IS RECORDED—NOT THE LAST OBSTACLE COMPLETED.

What counts as a Fail?

  • If it is a 1-point obstacle, and the athlete does NOT complete the obstacle, it is a FAIL.
  • If it is a 2-point obstacle, and the athlete does NOT get to the halfway mark, it is a FAIL.
  • If they get to or surpass the halfway mark and fall before completing the obstacle it is NOT a fail. It is awarded as a 1-point completion. A complete obstacle is worth 2 points.

Central States Ninja Association Rules

Central States Ninja Association (CSNA) competitions are open to team members only. Learn about Team Motus!

  • All obstacles must have a visibly marked start and finish (landing) platform.
  • Athletes must have adequate stopping distance for finish (landing) platforms that are in close proximity to walls or barriers.
  • Once an athlete has reached the finish (landing) platforms, the path they take to the next obstacle may not disqualify them.
  • If the finish (landing) platform is the starting platform of the next obstacle, athletes may not leave the finish (landing) platform. They must stay on the finish (landing) platform to begin the next obstacle.
  • An obstacle is considered complete once all three of these steps have been met (in this order or simultaneously).
    • The athlete must disengage from the obstacle and
    • the athlete's body must completely pass the front plane of the finish (landing) platform and (IF THE ATHLETE FALLS BACKWARD AFTER PASSING THE FRONT PLANE, IT WILL BE UP TO THE REFEREE'S DISCRETION)
    • the athlete must physically touch the finish (landing) platform.

Mulligan Rules:

  • Hosting gyms can apply the mulligan rule to their competitions but are not required to.
  • Mulligans do not have to be used on the first failed obstacle and can be used at any failed attempt.
  • UNUSED Mulligans count as an extra point, but ONLY if the athlete has a perfect run.

Course Explanation Rules and Penalties:

  • During course explanations or time otherwise not spent competing, any athlete that touches or explores an obstacle will be given a (-1) minus one to their overall score.
  • The (-1) minus one will not have a connection to any obstacle. The point will be deducted from the final score.
  • It will be up to the hosting gym to have someone appointed to follow through course explanations to make sure kids abide by this rule.
  • Athletes may not “call out” other athletes for touching or exploring obstacles.

Call or click to learn more about being a part of the Motus competition team!

Whether you’re an expert ninja warrior or a beginner who is looking to set your inner warrior free, Motus Ninjas in Kansas City- Lee’s Summit and Liberty is the place to be! Our ninja warrior course will prepare you to shine through any ninja warrior competition.